Friday, June 5, 2020

Role Of Beloved In The Novel - Free Essay Example

Beloved is the reason why everything in this novel transpires. Beloveds death caused the townspeople to stay away from 124, transmuted Sethe holistically, and the other characters too. Beloved scared the townspeople enough to not come close to the house since her death and reappearance. She also ruined Sethe by draining her energy and rewiring her emotionally. The other characters in the novel like Paul D and Denver were also greatly affected by Beloved. Sethe once free, was at 124 with all her children. One day Schoolteacher and other white men go to 124 to take Sethes kids and introduce them to slavery but Sethe does the unpredictable. She goes quickly to kill her children before Schoolteacher and the other white men arrive and take her children. She only has enough time to kill one and the unfortunate one is Beloved. Beloveds murder is what keeps everyone in town away from 124 even though they have great memories there. Thats why no one visits Sethe and Denver and they eventually become very antisocial and isolated from everyone. Later after Beloved returns from the dead, they are even more scared. That is why towards the end, a group of women come together at 124 to expel Beloved from there. They want to help Sethe and stop that deep feeling of emptiness and sor row that is felt just by passing by.  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   Beloved is the main reason why Sethe is the way she is. Sethe is guilty since she is the one that murdered Beloved. According to Sethe, she did it to save her from slavery and keep her safe. Since the occurrence, she feels guilty and the past has been haunting her the entire time, even when Beloved arrives at 124. That being said, Beloved takes advantage of Sethe in every way she sees possible. When she first arrives at 124, Sethe immediately feels an attachment towards her just by knowing her name. After Beloved is taken in by Sethe and given food, water, and shelter, Beloved begins to have an unhealthy and parasitical attachment towards her. She is constantly with Sethe and wont let her do much around the house. Coming towards the end of the novel, Sethe becomes Beloveds servant. Beloved seems to be unpleasable and have an abundant desire for food. Sethe loses her job and leaves chores at home undone in order to keep Beloved comfortable and fulfill her demands. She drains Sethes en ergy and food resources while Sethe and Denver eat almost nothing. Beloved becomes fat and weak as if she were pregnant from all the food she eats and Sethe provides her. Sethe becomes tired of Beloveds demands at times and tries to tell her how she suffered as a mother for her and the other children. Beloved seems to not be affected by Sethes words and reverses the entire conversation towards Sethe. Beloved blames her about leaving her behind and killing her. As Sethe hears that, she tries to explain why and tries to please her even more since she feels guilty for her actions. Beloved seems to win everytime and always gets what she wants. As we can see, Beloved has great power over Sethe in order to get what she wants. Beloved changes Sethe completely without her noticing. We can almost say that shes back into slavery but this time with her own child. Sethe doesnt seem to be the only character to be affected by Beloved and her actions. Paul D and Denver are both uncomforted by Beloved throughout the novel at different times. Paul D immediately feels perturbed when seeing Beloved for the first time and later on, just by being around her. Its inexplicable. Paul D one day feels the urge to leave the house because of great uncomfort but doesnt want to leave forever because he actually loves Sethe and wants to stay with her. Because of that he goes to sleep at the cold house but Beloved goes and seduces Paul D against his will. Paul D has sex with Beloved but he didnt want to. He later leaves 124 in order to get away from everything that has to do with Beloved and Sethes past. Denver on the other hand is impacted by Beloved differently but ends up with the same result. When Beloved arrived at 124, Denver became attached to Beloved thinking she was the reincarnation of her sister. Denver began to ignore and not care about Denver while Denver was on her tail at all times. This whole time Denver believes Sethe is the problem because she killed Beloved in the first place and as time passes by Beloved and Sethe begin to fight constantly. We can see right here that Beloved is such a strong and manipulative character that she can put a family against each other. Times passes by and Denver sees that its all the way around. Beloved is the problem and Sethe is the victim. Beloved had Denver blinded thinking her ow n mother was the problem. Somehow, Denver wasnt able to see Beloveds manipulations towards her mother and Paul D.

Sunday, May 17, 2020

HISTORY OF EDUCATION IN NIGERIA - 6273 Words

HISTORY OF EDUCATION IN NIGERIA COURSE OUTLINE 1. Concept and Rationale of History of education 2. A Brief History of Education in Ancient Greek and Roman Empire 3. African Indigenous System of Education/African Traditional Education 4. Islamic Education in Nigeria 5. Christian Missionary/Western Education in Nigeria 6. Nigerian Education Since 1960 THE CONCEPT OF EDUCATION There seems to be no universally accepted definition of the word ‘education’. But this is not peculiar with education alone since terms such as Curriculum, Religion, Philosophy etc does not command a particular meaning. This simply means that like the terms mentioned above, education is an amorphous concept since there is no consensus and generally agreed†¦show more content†¦This form of education is usually likened to traditional education. 2. Formal Education: Formal education is the form of education given in schools and colleges or institutions whereby students are organized into groups and classrooms for the purpose of acquiring knowledge from an appointed teacher. The aims and curriculum of this form of education are pre-planned with a designated teacher to expose students to learning experiences. The agencies through which knowledge is acquired in this form of education include Library, Museum, Zoo, Picture Galleries, Lectures and Symposium etc. The evidence to prove that one has acquired this form of education is usually the issuance and acquisition of certificate. 3. Non-Formal: This is an organized and deliberate means of acquiring knowledge but mostly outside the formal school settings. Non-formal education is acquired in trade houses like the carpenter and mechanic workshops, tailor’s shop, hair dressing and barbing salons etc’. It is a kind of master-apprentice relationship whereby the apprentice is expected to acquire certain skills after a period of time. This form of education is more concerned with school-drop-outs, adults and others who are not privileged to acquire formal education. Note that a close examination of the three forms of education reveals that they are all dependent on each other. For instance, formal education builds on the informal knowledge and experiences children have already learnt

Wednesday, May 6, 2020

American Civil Rights Through The Ages - 1622 Words

American Civil Rights Through The Ages Over the course of history, all across the world there have been countless incidents where one group of people has persecuted another, for little or no reason. One of the worst instances of this happening was in the 1800s in America when people kept thousands of African Americans as slaves. Slavery in the Americas caused Africans Americans to be considered an inferior race for over a century later. For all this time, African Americans were forced into slave labor, then forced to have their own everything such as schools, churches, and even bathrooms. It all started when European traders began buying or kidnapping African Americans from their home villages and shipping them to Europe and the Americas. On the journey, they were starved, beaten, and packed into the bowels of the ship. The captain’s only concern was finding a way to squeeze a few more slaves into the ship to maximize profits. Money was the only thing that mattered. They would spare any expense they thought that they could get away with without killing their precious human cargo. They were only allowed one or two hours on the deck of the ship each day, taken in shifts, so that they wouldn’t be too weak to sell when they got to the new world. Disease was also a large factor. In such tight quarters, in which they would often have to use as a bathroom, disease spread like wildfire through the slaves. If one got sick, then everyone around them would, too. Then,Show MoreRelatedSimilarities Between Civil Liberties And Civil Rights902 Words   |  4 Pages29 September 2017 Civil Rights and Liberties Civil liberties are the essential rights that which gives the freedom of the people guaranteed by the constitution. 2 Right to free speech, Right to privacy, Right to marry, Right to vote, Right to Speech and many more fall under the civil liberties. Generally, civil liberties are the rights that allows people to make their own decisions without any exceptions. Even government cannot hinder the right of people which falls under the civil liberties. SimilarlyRead MoreWhat Does the Government Do in Relation to Civil Rights?660 Words   |  3 PagesGovernment Do in Relation to Civil Rights? With regard to civil rights, the government is supposed to ensure that all United States citizens have equal rights and are fairly represented across multiple areas, including politics, the economy, court hearing, and government programs. Since the Bill of Rights and the Constitution were devised, the government has conducted enacted many changes in an effort to protect the civil rights of American citizens. In particular, civil rights have undergone the mostRead MoreComing Of Age Throughout Mississippi By Anne Moody1206 Words   |  5 PagesAnne Moody’s, â€Å"Coming of Age in Mississippi† is an autobiography of hers that depicts the time of injustice, racial discrimination, oppression and the hardships African Americans dealt with during this time of inequality and how it led to Civil Rights Movement. Anne Moody’s overall life experience since her young age of 4, till her age of 24 of the movement, greatly shows the struggles of the time with uses on her emot ional experiences and her analyzing skills of her time which did not fail to catchRead MoreEssay on Anne Moodys Involvement in the Civil Rights Movement1375 Words   |  6 Pages Coming of Age in Mississippi   Ã‚  Ã‚  Ã‚  Ã‚  Anne Moody’s Coming of Age in Mississippi, talked extensively about the civil rights movement that she had participated in. The civil rights movement dealt with numerous issues that many people had not agreed with. Coming of Age in Mississippi gave the reader a first hand look at the efforts many people had done to gain equal rights.   Ã‚  Ã‚  Ã‚  Ã‚  Anne Moody, like many other young people, joined the civil rights movement because they wanted to make a difference in theirRead MoreMartin Luther King Vs Malcolm X1436 Words   |  6 Pageschildren in the bloodstream. It must be fought for, protected, and handed on for them to do the same.† In fact, American history has had a great deal of leaders that brought change by improving the lives of others. These leaders introduced new ideas, models, and theories to society breaking away from their social norms. Despite the fact, that we’ve had several remarkable individuals in American History it is equally important to remember that no one individual portrays any given event the same way. AlthoughRead MoreA Brief Note On The Civil Rights Movement1269 Words   |  6 PagesThe civil rights movement accomplished much from 1954-1968. Faced with a wall of blatant racism and discrimination activist were still able to fight segregation, get African Americans in the South involved with the voting process, and be a starting point and a model for other social movements later in our country’s history. The most noteworthy parts of this movement are its successes when faced with systemic marginalization and violence. The first accomplishment of the civil rights movement involvedRead MoreMaya Angelou Essay1019 Words   |  5 PagesAngelou is an American author who is known for her poetry and novels that lyrically illustrate the experiences of African Americans and also acts as a spokesperson for black pride and heritage (St. James Encyclopedia of Popular Culture). Although she speaks for people of color, her messages of hope and strength appeal to people of all ages and races. Angelou is best known for her autobiography, I Know Why the Caged Bird Sings, in which she recalls herself as a young African American girl finding self-confidenceRead MoreEssay about Martin Luther King Jr.: My Icon, Mentor, and Model1553 Words   |  7 Pages I can recollect that Martin Luther King Jr. is an icon to me, as well as a mentor and a model. I also feel that he is an inspiration and a true leader because of the efforts he made to help African Americans obtain their civil rights in the United States. With Dr. K ing’s influence on me, at the age of 12 and 13, I had performed Martin Luther King speeches, winning 1st place two years in a row at my middle school. Accomplishments that Martin Luther King Jr. has achieved brought a new perspectiveRead MoreThe Courage Of Rosa Parks1566 Words   |  7 PagesParks) Rosa Parks was tired of the way African Americans were poorly treated. She took a stand by not obeying a demand to give up her seat to a white passenger on a Montgomery bus. Because of her bold action she became a model to millions. Parks was an African American woman who became known for her bravery, which helped to change the nation. ‘’Parks spent most of her life fighting for desegregation, voting rights, and was active in the civil Right Movement that has changed social code in the U.SRead MoreThe American Concept Of Freedom1357 Words   |  6 PagesThe American concept of freedom is a constant source of debate. There is a difference in perspective, in expectati on, in allowable expression of said freedoms within the confines of a mutually agreed upon societal contract as defined by legislation. The extremes define boundaries set by anarchy with total freedom and gulag like conditions with no freedom. Following the Civil War, during Reconstruction, the perspective of a share cropper may well have been that there was little to the idea of American

Online Gaming Positive and Negative Aspects

Question: Describe about the Online Gaming for Positive and Negative Aspects. Answer: Introduction Internet and technology have brought a number of advancements in various sectors and gaming is one such sector that has experienced major transformations due to the same. Online gaming has managed to become a preferred mode of entertainment for people of varied age groups including kids, teenagers and adults. There are online games that are now available for users for free of cost and the advanced level comes at an affordable cost. There are positive and negative aspects that are associated with the online gaming. Harmonious Passion in Online Gaming There are various forms of passion that may be associated with a particular activity. Harmonious passion is a kind of passion that makes sure that the activity which is online gaming in this case does not conflict with any other activity. Online gaming has emerged as a source of entertainment for the players and they ensure that they make some time during the day reserved for the same. The activity and the passion that is involved with the same comes out to have a positive impact on the mind of the player as long as the passion does not turn in to obsessive passion, addiction and craving. Positive Aspects of Online Gaming Education and General Knowledge There are various categories of online games that are present for the users and can be easily downloaded and installed. One such category of games is education and general knowledge games. These games assist parents to easily educate their children with an activity that does not appear to be regular classroom tuition and likewise. These games act as a mode of entertainment for the kids and the information that is present within the games add to their knowledge as well. For instance, there are games that are developed on the concepts of primary mathematics that has got various levels present one after the other. The user will be allowed to move to the next level only if he/she succeeds in clearing the one prior to it. The levels comprise of basic mathematics operations such as addition, subtraction, multiplication and likewise presented over an interactive user interface. The game enhanced the mathematical knowledge of the kids along with their mental ability and awareness. There are also hints and assistance included in the game to make the kids learn about the mathematical techniques. Similar games on other subjects and general knowledge such as quiz games and likewise are also available for the users (Frank, Sanbou and Terashima, 2016). Typing Skills There are also games that can measure and improve the typing skills of the users. Computer systems are essential in the present era in every field and it is necessary to have decent typing speed and skills to make proper utilization of the same. Online gaming has provided a solution to enhance this skill of the users by providing attractive interface to type on and remember the keys on the particular keyboard that is used for the same. These games display the typing speed, errors and various associated details and also comprise of difficulty levels as easy, medium and complex which provide a time based challenge to the users. Regular gaming allows the users to enhance these skills in an easy manner. Communication Skills These are the skill sets that get enhanced with certain online games that can be played by the users. There are games that involve interaction with the various team players and there are also games that have multiple players in one team and multiple teams in one game. The interaction and communication between the teams determine the win or loss in a game. The users therefore make sure that they maintain a required level of communication and the same develops additional necessary skills such as team building, team cooperation and team collaboration as well. Mode of Refreshment The primary motive behind the playing of the online games for the users is to have fun and have a mode of entertainment and refreshment. These games allow the users to refresh their minds of all the stress and tensions of the daily activities. The users get engrossed with the games and indulge in the world of the game for a particular time period. The same has a positive impact on the overall health as it freshens up the mood and creates positive energies. Negative Aspects of Online Gaming There are also some of the negative aspects that are associated with the online games and the same are usually the result of excessive gaming. Obsessive Passion and Addictive Behavior There are scenarios wherein the users get addicted to a particular game and develop an obsessive passion for the same. It is a result of excessive playing and the same leads to avoidance and conflict with the other routine activities. The addictive behavior also takes a toll on the studies and associated activities for the kids as they get indulged in the online gaming at all times. Instances wherein the users do not get the desired share of time to play the games result in cravings which is not beneficial for the human health (Stoeber et al., 2011). Negative Social Impacts There are a number of negative impacts associated with the social aspects associated with the online games. There are negative social impacts that result out of indulgence in the online games. The kids in the present era keep themselves busy in the world of online games and do not go out playing with other kids in the society. The same leads the inability in them to develop the social skills that are extremely essential part of life. There are also decreased social interactions and activities that are seen among the teenagers and adults resulting out of the online games and indulgence in the same. Social skills allow the individual to have an interactive session with the fellow members and are extremely essential for the overall personality development of the individual. Online gaming takes a negative toll in this regard by preventing the users to develop such skills. Social isolation is the result of the prolonged and excessive gaming (Kowert et al., 2014). Health Hazards There are numerous health hazards that are associated with increased online gaming for people of all age groups. First and the foremost is the impact on the eyes of the individual that results out of online gaming. The eyesight deteriorates along with other related problems such as irritation and itching in the eyes. There are also a number of other health issues that result out of online gaming on the physical health of the person. Physical activity and fitness is essential and shall be incorporated in the daily routine. Online gaming prevents the individuals to perform physical activities and makes them stuck to the couch or chairs that result in various health issues such as obesity and many others leading to some of the extremely severe health impacts (Stetina et al., 2010). Negative Psychological Impacts There are a number of aspects that are associated with online gaming such as use of sound, peer pressure, fun, score and many others. Players tend to get emotionally involved with the games and the same has an impact on the mind and body leading to a number of psychological impacts. The loss in the game leads to a state of sadness which also becomes depression in certain cases. The combination of audio and visual effects present in the games determine the human behavior as well that leads to some of the negative psychological impacts (Kowert et al., 2014). Ethical Issues leading to Negative Impacts There are a number of ethical issues that are involved with the online games in terms of the category and content present in the game. The developers at times do not take care of the type of content that they should incorporate in the games and also the accessibility of the same is not controlled leading to their usage by the individuals belonging to the minor age group. Usage of such games by the kids and minors is a violation of ethical practices that takes a toll on the mental and psychological abilities of the users (Albrecht, Michael and Michael, 2016). Security Risks in Online Gaming With the increase in the number and ease of accessibility of the online games along with the increase of the usage of the same leads to a number of security risks associated with the games. The attackers succeed in obtaining personal information associated with the users through unauthorized manners which leads to the violation of the confidentiality, privacy and integrity of the same. There are also apps that need to be purchased or involve in-app purchases. Attackers also get hold of the payment information of the users that can have extremely severe impacts. These security risks can also lead to the deterioration of the reputation of the developers and the organization that provides these games to the users. The customer base and market shares also therefore come down as a result of these risks. These security risks primarily involve availability risks, integrity risks and confidentiality attacks such as denial of service attacks, media alteration, phishing attacks, scams, malware attacks and many others. There are also some of the games that determine the user location and the attackers acquire the same for executing physical security attacks such as stealing of device or harm to the device owner. Countermeasures to Security Risks There are a number of measures that the users and the game developers shall take to minimize these security risks. The users shall not click on any suspicious links and shall consider the reviews and comments before downloading a particular game. The payment processes must be carried out in a secure environment and the device must always be kept protected with the anti-virus and other anti malware packages. The developers must install security mechanisms in the games during the development of the same in order to protect the information of the users. Conclusion Online gaming is an activity that has been developed as a source of entertainment for the users. The usage and incorporation of the same in daily activities shall therefore be restricted so that the same does not turn in to a hazard or result in negative impacts. There are numerous positives that are associated with the games and the same shall be maintained all throughout. There shall also be monitoring and control applied by the parents to prevent the children from excessive usage and addiction. References Albrecht, K., Michael, M. and Michael, K. (2016). The Dark Side of Video Games. 1st ed. Frank, I., Sanbou, N. and Terashima, K. (2016). Some Positive Effects of Online Gaming . 1st ed. Hakodate: Future University Hakodate. Kowert, R., Domahidi, E., Festl, R. and Quandt, T. (2014). Social gaming, lonely life? The impact of digital game play on adolescents social circles. 1st ed. [ebook] Available at: https://www.elsevier.com/locate/comphumbeh [Accessed 20 Oct. 2016]. Kowert, R., Vogelgesang, J., Festl, R. and Quandt, T. (2014). Psychosocial causes and consequences of online video game play. 1st ed. [ebook] Available at: https://www.elsevier.com/locate/comphumbeh [Accessed 20 Oct. 2016]. Stetina, B., Kothgassner, O., Lehenbauer, M. and Kryspin-Exner, I. (2010). Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming. 1st ed. [ebook] Vienna: University of Vienna, Austria. Available at: https://www.elsevier.com/locate/comphumbeh [Accessed 20 Oct. 2016]. Stoeber, J., Harvey, M., Ward, J. and Childs, J. (2011). Passion, craving, and affect in online gaming: Predicting how gamers feel when playing and when prevented from playing. 1st ed. [ebook] Kent: University of Kent, Canterbury. Available at: https://www.elsevier.com/locate/paid [Accessed 20 Oct. 2016].

Online Gaming Positive and Negative Aspects

Question: Describe about the Online Gaming for Positive and Negative Aspects. Answer: Introduction Internet and technology have brought a number of advancements in various sectors and gaming is one such sector that has experienced major transformations due to the same. Online gaming has managed to become a preferred mode of entertainment for people of varied age groups including kids, teenagers and adults. There are online games that are now available for users for free of cost and the advanced level comes at an affordable cost. There are positive and negative aspects that are associated with the online gaming. Harmonious Passion in Online Gaming There are various forms of passion that may be associated with a particular activity. Harmonious passion is a kind of passion that makes sure that the activity which is online gaming in this case does not conflict with any other activity. Online gaming has emerged as a source of entertainment for the players and they ensure that they make some time during the day reserved for the same. The activity and the passion that is involved with the same comes out to have a positive impact on the mind of the player as long as the passion does not turn in to obsessive passion, addiction and craving. Positive Aspects of Online Gaming Education and General Knowledge There are various categories of online games that are present for the users and can be easily downloaded and installed. One such category of games is education and general knowledge games. These games assist parents to easily educate their children with an activity that does not appear to be regular classroom tuition and likewise. These games act as a mode of entertainment for the kids and the information that is present within the games add to their knowledge as well. For instance, there are games that are developed on the concepts of primary mathematics that has got various levels present one after the other. The user will be allowed to move to the next level only if he/she succeeds in clearing the one prior to it. The levels comprise of basic mathematics operations such as addition, subtraction, multiplication and likewise presented over an interactive user interface. The game enhanced the mathematical knowledge of the kids along with their mental ability and awareness. There are also hints and assistance included in the game to make the kids learn about the mathematical techniques. Similar games on other subjects and general knowledge such as quiz games and likewise are also available for the users (Frank, Sanbou and Terashima, 2016). Typing Skills There are also games that can measure and improve the typing skills of the users. Computer systems are essential in the present era in every field and it is necessary to have decent typing speed and skills to make proper utilization of the same. Online gaming has provided a solution to enhance this skill of the users by providing attractive interface to type on and remember the keys on the particular keyboard that is used for the same. These games display the typing speed, errors and various associated details and also comprise of difficulty levels as easy, medium and complex which provide a time based challenge to the users. Regular gaming allows the users to enhance these skills in an easy manner. Communication Skills These are the skill sets that get enhanced with certain online games that can be played by the users. There are games that involve interaction with the various team players and there are also games that have multiple players in one team and multiple teams in one game. The interaction and communication between the teams determine the win or loss in a game. The users therefore make sure that they maintain a required level of communication and the same develops additional necessary skills such as team building, team cooperation and team collaboration as well. Mode of Refreshment The primary motive behind the playing of the online games for the users is to have fun and have a mode of entertainment and refreshment. These games allow the users to refresh their minds of all the stress and tensions of the daily activities. The users get engrossed with the games and indulge in the world of the game for a particular time period. The same has a positive impact on the overall health as it freshens up the mood and creates positive energies. Negative Aspects of Online Gaming There are also some of the negative aspects that are associated with the online games and the same are usually the result of excessive gaming. Obsessive Passion and Addictive Behavior There are scenarios wherein the users get addicted to a particular game and develop an obsessive passion for the same. It is a result of excessive playing and the same leads to avoidance and conflict with the other routine activities. The addictive behavior also takes a toll on the studies and associated activities for the kids as they get indulged in the online gaming at all times. Instances wherein the users do not get the desired share of time to play the games result in cravings which is not beneficial for the human health (Stoeber et al., 2011). Negative Social Impacts There are a number of negative impacts associated with the social aspects associated with the online games. There are negative social impacts that result out of indulgence in the online games. The kids in the present era keep themselves busy in the world of online games and do not go out playing with other kids in the society. The same leads the inability in them to develop the social skills that are extremely essential part of life. There are also decreased social interactions and activities that are seen among the teenagers and adults resulting out of the online games and indulgence in the same. Social skills allow the individual to have an interactive session with the fellow members and are extremely essential for the overall personality development of the individual. Online gaming takes a negative toll in this regard by preventing the users to develop such skills. Social isolation is the result of the prolonged and excessive gaming (Kowert et al., 2014). Health Hazards There are numerous health hazards that are associated with increased online gaming for people of all age groups. First and the foremost is the impact on the eyes of the individual that results out of online gaming. The eyesight deteriorates along with other related problems such as irritation and itching in the eyes. There are also a number of other health issues that result out of online gaming on the physical health of the person. Physical activity and fitness is essential and shall be incorporated in the daily routine. Online gaming prevents the individuals to perform physical activities and makes them stuck to the couch or chairs that result in various health issues such as obesity and many others leading to some of the extremely severe health impacts (Stetina et al., 2010). Negative Psychological Impacts There are a number of aspects that are associated with online gaming such as use of sound, peer pressure, fun, score and many others. Players tend to get emotionally involved with the games and the same has an impact on the mind and body leading to a number of psychological impacts. The loss in the game leads to a state of sadness which also becomes depression in certain cases. The combination of audio and visual effects present in the games determine the human behavior as well that leads to some of the negative psychological impacts (Kowert et al., 2014). Ethical Issues leading to Negative Impacts There are a number of ethical issues that are involved with the online games in terms of the category and content present in the game. The developers at times do not take care of the type of content that they should incorporate in the games and also the accessibility of the same is not controlled leading to their usage by the individuals belonging to the minor age group. Usage of such games by the kids and minors is a violation of ethical practices that takes a toll on the mental and psychological abilities of the users (Albrecht, Michael and Michael, 2016). Security Risks in Online Gaming With the increase in the number and ease of accessibility of the online games along with the increase of the usage of the same leads to a number of security risks associated with the games. The attackers succeed in obtaining personal information associated with the users through unauthorized manners which leads to the violation of the confidentiality, privacy and integrity of the same. There are also apps that need to be purchased or involve in-app purchases. Attackers also get hold of the payment information of the users that can have extremely severe impacts. These security risks can also lead to the deterioration of the reputation of the developers and the organization that provides these games to the users. The customer base and market shares also therefore come down as a result of these risks. These security risks primarily involve availability risks, integrity risks and confidentiality attacks such as denial of service attacks, media alteration, phishing attacks, scams, malware attacks and many others. There are also some of the games that determine the user location and the attackers acquire the same for executing physical security attacks such as stealing of device or harm to the device owner. Countermeasures to Security Risks There are a number of measures that the users and the game developers shall take to minimize these security risks. The users shall not click on any suspicious links and shall consider the reviews and comments before downloading a particular game. The payment processes must be carried out in a secure environment and the device must always be kept protected with the anti-virus and other anti malware packages. The developers must install security mechanisms in the games during the development of the same in order to protect the information of the users. Conclusion Online gaming is an activity that has been developed as a source of entertainment for the users. The usage and incorporation of the same in daily activities shall therefore be restricted so that the same does not turn in to a hazard or result in negative impacts. There are numerous positives that are associated with the games and the same shall be maintained all throughout. There shall also be monitoring and control applied by the parents to prevent the children from excessive usage and addiction. References Albrecht, K., Michael, M. and Michael, K. (2016). The Dark Side of Video Games. 1st ed. Frank, I., Sanbou, N. and Terashima, K. (2016). Some Positive Effects of Online Gaming . 1st ed. Hakodate: Future University Hakodate. Kowert, R., Domahidi, E., Festl, R. and Quandt, T. (2014). Social gaming, lonely life? The impact of digital game play on adolescents social circles. 1st ed. [ebook] Available at: https://www.elsevier.com/locate/comphumbeh [Accessed 20 Oct. 2016]. Kowert, R., Vogelgesang, J., Festl, R. and Quandt, T. (2014). Psychosocial causes and consequences of online video game play. 1st ed. [ebook] Available at: https://www.elsevier.com/locate/comphumbeh [Accessed 20 Oct. 2016]. Stetina, B., Kothgassner, O., Lehenbauer, M. and Kryspin-Exner, I. (2010). Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming. 1st ed. [ebook] Vienna: University of Vienna, Austria. Available at: https://www.elsevier.com/locate/comphumbeh [Accessed 20 Oct. 2016]. Stoeber, J., Harvey, M., Ward, J. and Childs, J. (2011). Passion, craving, and affect in online gaming: Predicting how gamers feel when playing and when prevented from playing. 1st ed. [ebook] Kent: University of Kent, Canterbury. Available at: https://www.elsevier.com/locate/paid [Accessed 20 Oct. 2016].

Online Gaming Positive and Negative Aspects

Question: Describe about the Online Gaming for Positive and Negative Aspects. Answer: Introduction Internet and technology have brought a number of advancements in various sectors and gaming is one such sector that has experienced major transformations due to the same. Online gaming has managed to become a preferred mode of entertainment for people of varied age groups including kids, teenagers and adults. There are online games that are now available for users for free of cost and the advanced level comes at an affordable cost. There are positive and negative aspects that are associated with the online gaming. Harmonious Passion in Online Gaming There are various forms of passion that may be associated with a particular activity. Harmonious passion is a kind of passion that makes sure that the activity which is online gaming in this case does not conflict with any other activity. Online gaming has emerged as a source of entertainment for the players and they ensure that they make some time during the day reserved for the same. The activity and the passion that is involved with the same comes out to have a positive impact on the mind of the player as long as the passion does not turn in to obsessive passion, addiction and craving. Positive Aspects of Online Gaming Education and General Knowledge There are various categories of online games that are present for the users and can be easily downloaded and installed. One such category of games is education and general knowledge games. These games assist parents to easily educate their children with an activity that does not appear to be regular classroom tuition and likewise. These games act as a mode of entertainment for the kids and the information that is present within the games add to their knowledge as well. For instance, there are games that are developed on the concepts of primary mathematics that has got various levels present one after the other. The user will be allowed to move to the next level only if he/she succeeds in clearing the one prior to it. The levels comprise of basic mathematics operations such as addition, subtraction, multiplication and likewise presented over an interactive user interface. The game enhanced the mathematical knowledge of the kids along with their mental ability and awareness. There are also hints and assistance included in the game to make the kids learn about the mathematical techniques. Similar games on other subjects and general knowledge such as quiz games and likewise are also available for the users (Frank, Sanbou and Terashima, 2016). Typing Skills There are also games that can measure and improve the typing skills of the users. Computer systems are essential in the present era in every field and it is necessary to have decent typing speed and skills to make proper utilization of the same. Online gaming has provided a solution to enhance this skill of the users by providing attractive interface to type on and remember the keys on the particular keyboard that is used for the same. These games display the typing speed, errors and various associated details and also comprise of difficulty levels as easy, medium and complex which provide a time based challenge to the users. Regular gaming allows the users to enhance these skills in an easy manner. Communication Skills These are the skill sets that get enhanced with certain online games that can be played by the users. There are games that involve interaction with the various team players and there are also games that have multiple players in one team and multiple teams in one game. The interaction and communication between the teams determine the win or loss in a game. The users therefore make sure that they maintain a required level of communication and the same develops additional necessary skills such as team building, team cooperation and team collaboration as well. Mode of Refreshment The primary motive behind the playing of the online games for the users is to have fun and have a mode of entertainment and refreshment. These games allow the users to refresh their minds of all the stress and tensions of the daily activities. The users get engrossed with the games and indulge in the world of the game for a particular time period. The same has a positive impact on the overall health as it freshens up the mood and creates positive energies. Negative Aspects of Online Gaming There are also some of the negative aspects that are associated with the online games and the same are usually the result of excessive gaming. Obsessive Passion and Addictive Behavior There are scenarios wherein the users get addicted to a particular game and develop an obsessive passion for the same. It is a result of excessive playing and the same leads to avoidance and conflict with the other routine activities. The addictive behavior also takes a toll on the studies and associated activities for the kids as they get indulged in the online gaming at all times. Instances wherein the users do not get the desired share of time to play the games result in cravings which is not beneficial for the human health (Stoeber et al., 2011). Negative Social Impacts There are a number of negative impacts associated with the social aspects associated with the online games. There are negative social impacts that result out of indulgence in the online games. The kids in the present era keep themselves busy in the world of online games and do not go out playing with other kids in the society. The same leads the inability in them to develop the social skills that are extremely essential part of life. There are also decreased social interactions and activities that are seen among the teenagers and adults resulting out of the online games and indulgence in the same. Social skills allow the individual to have an interactive session with the fellow members and are extremely essential for the overall personality development of the individual. Online gaming takes a negative toll in this regard by preventing the users to develop such skills. Social isolation is the result of the prolonged and excessive gaming (Kowert et al., 2014). Health Hazards There are numerous health hazards that are associated with increased online gaming for people of all age groups. First and the foremost is the impact on the eyes of the individual that results out of online gaming. The eyesight deteriorates along with other related problems such as irritation and itching in the eyes. There are also a number of other health issues that result out of online gaming on the physical health of the person. Physical activity and fitness is essential and shall be incorporated in the daily routine. Online gaming prevents the individuals to perform physical activities and makes them stuck to the couch or chairs that result in various health issues such as obesity and many others leading to some of the extremely severe health impacts (Stetina et al., 2010). Negative Psychological Impacts There are a number of aspects that are associated with online gaming such as use of sound, peer pressure, fun, score and many others. Players tend to get emotionally involved with the games and the same has an impact on the mind and body leading to a number of psychological impacts. The loss in the game leads to a state of sadness which also becomes depression in certain cases. The combination of audio and visual effects present in the games determine the human behavior as well that leads to some of the negative psychological impacts (Kowert et al., 2014). Ethical Issues leading to Negative Impacts There are a number of ethical issues that are involved with the online games in terms of the category and content present in the game. The developers at times do not take care of the type of content that they should incorporate in the games and also the accessibility of the same is not controlled leading to their usage by the individuals belonging to the minor age group. Usage of such games by the kids and minors is a violation of ethical practices that takes a toll on the mental and psychological abilities of the users (Albrecht, Michael and Michael, 2016). Security Risks in Online Gaming With the increase in the number and ease of accessibility of the online games along with the increase of the usage of the same leads to a number of security risks associated with the games. The attackers succeed in obtaining personal information associated with the users through unauthorized manners which leads to the violation of the confidentiality, privacy and integrity of the same. There are also apps that need to be purchased or involve in-app purchases. Attackers also get hold of the payment information of the users that can have extremely severe impacts. These security risks can also lead to the deterioration of the reputation of the developers and the organization that provides these games to the users. The customer base and market shares also therefore come down as a result of these risks. These security risks primarily involve availability risks, integrity risks and confidentiality attacks such as denial of service attacks, media alteration, phishing attacks, scams, malware attacks and many others. There are also some of the games that determine the user location and the attackers acquire the same for executing physical security attacks such as stealing of device or harm to the device owner. Countermeasures to Security Risks There are a number of measures that the users and the game developers shall take to minimize these security risks. The users shall not click on any suspicious links and shall consider the reviews and comments before downloading a particular game. The payment processes must be carried out in a secure environment and the device must always be kept protected with the anti-virus and other anti malware packages. The developers must install security mechanisms in the games during the development of the same in order to protect the information of the users. Conclusion Online gaming is an activity that has been developed as a source of entertainment for the users. The usage and incorporation of the same in daily activities shall therefore be restricted so that the same does not turn in to a hazard or result in negative impacts. There are numerous positives that are associated with the games and the same shall be maintained all throughout. There shall also be monitoring and control applied by the parents to prevent the children from excessive usage and addiction. References Albrecht, K., Michael, M. and Michael, K. (2016). The Dark Side of Video Games. 1st ed. Frank, I., Sanbou, N. and Terashima, K. (2016). Some Positive Effects of Online Gaming . 1st ed. Hakodate: Future University Hakodate. Kowert, R., Domahidi, E., Festl, R. and Quandt, T. (2014). Social gaming, lonely life? The impact of digital game play on adolescents social circles. 1st ed. [ebook] Available at: https://www.elsevier.com/locate/comphumbeh [Accessed 20 Oct. 2016]. Kowert, R., Vogelgesang, J., Festl, R. and Quandt, T. (2014). Psychosocial causes and consequences of online video game play. 1st ed. [ebook] Available at: https://www.elsevier.com/locate/comphumbeh [Accessed 20 Oct. 2016]. Stetina, B., Kothgassner, O., Lehenbauer, M. and Kryspin-Exner, I. (2010). Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming. 1st ed. [ebook] Vienna: University of Vienna, Austria. Available at: https://www.elsevier.com/locate/comphumbeh [Accessed 20 Oct. 2016]. Stoeber, J., Harvey, M., Ward, J. and Childs, J. (2011). Passion, craving, and affect in online gaming: Predicting how gamers feel when playing and when prevented from playing. 1st ed. [ebook] Kent: University of Kent, Canterbury. Available at: https://www.elsevier.com/locate/paid [Accessed 20 Oct. 2016].

Sunday, April 19, 2020

Overcoat By Ghulam Abbas and The Blue Donkey By Suniti Namjoshi Essay Example

Overcoat By Ghulam Abbas and The Blue Donkey By Suniti Namjoshi Essay The Overcoat and The Blue Donkey are about how people tend to stereotype people by their outward appearance; societies see the outer shell of people and immediately make a judgement without looking deeper. People are rejected because of their appearance; both stories are about how appearances can be misleading. The story Overcoat is about a young man who dresses smartly, neatly and is well groomed in order to conform with the society. In contrast, The Blue Donkey is about a blue donkey that lives in the neighbourhood of the Red Bridge Society, where she is rejected because of her bright blue skin. We can recognize Overcoat is a fable since the characters in Overcoat do not have names, only the names of the street are mentioned. For instance, Charing Cross, Lawrence Garden, Mc Leod Road etc, are used to make it sound more like a true story. The young man is walking through some Asian city, we can recognize this by the people n the story such as, Tonga-wallas, Pan wallas etc and the money used in India and Pakistan is Anna. I think the fable is supposed to be set in Lahore because the writer comes from Lahore. In comparison, we can identify The Blue Donkey as certainly a fable as it begins with Once Upon A Time. They usually illustrate a proverb or a well known saying. The Blue Donkey is more obviously a fable since the central character is an animal that talks. The red bridge society in The Blue Donkey could be anywhere in the world there are no details of background at all or the names of the characters. These two stories are fables. They are stories with a moral behind it, which teaches us about human nature. We will write a custom essay sample on Overcoat By Ghulam Abbas and The Blue Donkey By Suniti Namjoshi specifically for you for only $16.38 $13.9/page Order now We will write a custom essay sample on Overcoat By Ghulam Abbas and The Blue Donkey By Suniti Namjoshi specifically for you FOR ONLY $16.38 $13.9/page Hire Writer We will write a custom essay sample on Overcoat By Ghulam Abbas and The Blue Donkey By Suniti Namjoshi specifically for you FOR ONLY $16.38 $13.9/page Hire Writer The settings and backgrounds of both stories are very vague because the moral message is more important than the characters or background. In both stories the characters are extremely isolated, they stand out from the society around them. In Overcoat, the young mans smartness and elegance stand out from the society around him. His hair was sleek and shining and he wore side burns. His thin moustache seemed to been drawn with a moustache. He had on a brown overcoat with a cream coloured half opened rose in his buttonhole and a green felt hat which he wore at a rakish angle. A white scarf was knotted at his neck. One of his hands was slipped into a pocket of his overcoat while in the other he held a short polished cane which every now and then he twirled jauntily In comparison, in The Blue Donkey the donkeys blueness stands out and troubles the red bridge society although the blue donkey herself thinks she is a fine donkey. The citizens say to her: Your blueness troubles us Overcoat starts positively although it ends negatively. Which is in direct contrast to theThe Blue Donkey. The young man in Overcoat is first treated respectfully, courteously and with consideration. Traders are eager to sell their wares and render their service to the young man. Tonga wallas on catching sight of him raced towards him as they thought they would get some business from him as he looked rich, however the young man turned away from them. The young man later on went to a western music shop where he lifted the cover of the piano and played a few notes as if he was an expert. A salesman came up, Good evening sir he said courteously, Can I help you sir? The young man is treated courteously and respectfully. If he came in as his real self, beneath the overcoat, the salesman would not have spoken to him politely, he might not have allowed him in the shop let alone touching the piano. When the young man went into the Persian carpet shop, the carpet dealer greeted him warmly and this shop dealer also addressed him as sir. The carpet dealer offered to take the carpet off the wall and he was prepared to reduce the price of the carpet to the minimum. However, the young man walked away and told the carpet dealer that he would come some other time. As the young man was injured by the truck full of bricks. Two or three people who witnessed this shouted: Stop him . . . take the number The witnesses were concerned and eager to help the young man. When the young man was taken into the operating theatre, there was blood all over his clothes. Someone with sympathy put his felt hat on his chest so he would not lose it. The nurses feeling remorseful said: All togged up for Saturday night, poor chap. Did they catch his driver? No he got away What a pity! Now the nurses were taking the young mans clothes off. They exchanged glances after taking the young mans scarf off. Beneath the scarf there was neither a tie nor a collar not even a shirt. When the overcoat was being taken off there was a sweater full of holes, through the holes a dirty vest was seen which was worse than the sweater. It was as if the young man had not had a bath for at least two months. Layers of dirt covered the body. Only the part that could be seen by the public was well powdered and clean, the rest was filthy. After the vest, it was the trousers turn to come off. Again the eyes of the nurses met The trousers were securely bound at the hips by an old cloth that looked like an old tie. The shoes and the socks had to come off now. The shoes were old but were polished clean. As for the socks, they were different in colour and pattern from each other. There were holes in the socks from which the filth could be seen. Before the clothes had been taken off, his face was toward the ceiling but slowly it had turned toward the wall as his clothes had been taken off as if in shame for what he really was under his mask. Was it perhaps for the shame of this dual nakedness of body and soul that now he dared not face his fellow beings? The story ends pathetically with the few items in the young mans pocket, A small black comb, a handkerchief, six annas and a few pies, a half smoked cigarette, a little diary in which the names and addresses of a few people were noted, a list of gramophone records and a few handbills which distributors had thrust upon him during his evening promenade. In contrast, The Blue Donkey starts negatively and ends positively. Both parties first reject her. Her skin colour was different and so they rejected her. The councillors who governed the town said: A donkey who lives by our bright red bridge has to be of the purest and silkiest white or we must request that the said donkey be required to move on. The second party thought it was unfair asking the donkey to be the silkiest white because she was never white and she could never be white. However, this party thought it would be better if she turned herself grey, as it would be better so no one will be offended. The first party thought the donkey was being blue on purpose. The two parties use various arguments to cover up their intolerance and racism. Both parties went to the blue donkey and asked her to turn into an inoffensive grey, the donkey did not moan that she was blue but instead she said: Cant and wont The first party barked out that she was being stubborn. The donkey confused then said: I am a perfectly good donkey The donkey didnt mind being blue and eating pink carrots although this troubled the red bridge society as the carrots clashed horribly with the bright red bridge and they spitefully told the blue donkey that they didnt want a bright blue donkey living near the red bridge. Although most of them got used to the donkey being blue and they did not notice it any more. There were still a couple more who thought the donkey was being blue on purpose. Sometimes there were those who brought her blue flowers as they thought, That the blue donkey was herself therefore beautiful They finally admired her difference and they respected it. The story ends positively with acceptance unlike Overcoat. The young man in Overcoat has a poor self-image. He knows he will not be accepted so he changes his identity. He does not like being different he spends a lot of time on being smart he plucks his moustache so carefully that it looks as if it is dr awn with a pencil. The young man is ashamed of being his true self. He is not self confident. In direct contrast, The Blue Donkey likes herself just as she is. She is self-confident The Blue Donkey does not hesitate to say she does not want to be blue but instead she says, cant and wont. She knows she is a perfectly good donkey and she does not change because of what the society says and what she looks like from the outside. The Blue Donkey likes to flaunt her blueness as she is different and she does not mind been solitary and inferior. The blue donkey does not hide her blueness she would rather be blue than be with the crowd. The style of each story is different. The story Overcoat has a plot as we follow his promenade through the town meeting different traders and different people. We listen to some of the conversations the man has with some of these traders. It reaches a climax with the accident and there is a lot more action at that point. There is a lot of description ,adjectives and adverbs to describe peoples apperance. The owner of the shop, wearing a long robe and a silk turban, greeted him warmly. There are many people the young man meets. There is a mixture of long and short sentences and a mixture of long and short paragraphs too. There are two parts to the story first where he is accepted by the traders and people before the accident. Later on in the operating theatre he is rejected by the nurses. In The Blue Donkey there are very few descriptions of people and there are very few adjectives the only adjectives. The only adjectives used are to do with colour, A donkey who lives by our bright red bridge must be of the purest and silkiest white or we must request that the said donkey be required to move on The story itself is plain and brief. There are very few adverbs and the story itself has simple style. No plot develops and there are arguments rather than actions. The language of the political parties is pompous and formal because they are superior being white or think they are. There are only long paragraphs in the entire story in which the longest is twenty-five lines long. This story has also two parts, first where she is rejected and told to move on if she is not of the purest or silkiest white and later on when she is given blue flowers, as she was beautiful because she was herself. Societies should not judge people for what they look like on top without looking deeper, like the people in Overcoat who judged the young man to be wealthy as in the end he was a pauper who just wore an overcoat so he could fit in with the society and so he would not be rejected. I think this story resembles the saying, All that glitters isnt gold The young man in Overcoat deceives himself by judging others by their outward appearance when he is covering his true self just like the society around him, It was their clothes rather than their faces that attracted his attention. The donkey in the story represents old aged pensioners, disabled people, ethnic minorities, poor people, foreigners, coloured people as the story is about prejudice and the refusal to accept people for what they really are. In the end the blue donkey is accepted, she did not mind looking different from the society. She didnt do what the society said but she did what she thought was good for her. I think this story resembles the saying, Dont judge a book by its cover. Like the red bridge society, we tend to jump to conclusions and stereotype. People are too quick to judge and reject anyone who is different. This discrimination and intolerance can easily lead to war.